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One of the newer and deadlier Zerg Strains is the Lurker. These creatures
serve as defensive warriors for the Hive Clusters and outlying Zerg colonies.
Bred from the Hydralisk strain, Lurkers emit waves of supra-dense spines
against their enemies. However, Lurkers must actually Burrow underground to
release these subterranean attacks. Any warriors on the surface who are caught
by these spines are instantly impaled. These spines themselves are capable of
tearing into flesh, steel, and even reinforced armor plating. The only weakness
of the Lurker is that it is virtually defenseless while above ground.
Once underground, a
Lurker can utilize a series of spines that rip up through the ground in a
straight line from the Lurker to its target. These spines continue to their
maximum attack range, regardless of where the targeted unit lies within that
path and every enemy unit in the path of the spines will take damage. Note,
however, that the damage will also be inflicted on allied units as well caution
when attacking with an ally, lest the Lurkers ravage friendly forces as well
On the defensive
front, Lurkers can also be a very valuable commodity. Placing a few Lurkers
near your resources can help deter any drop attempt, whether it be in the form
of Reavers, Marines, Tanks, Hydralisks, etc. Often the Burrowed Lurkers will
catch a dropping enemy by surprise and can inflict major damage before they
have the chance to retaliate or retreat. On the flip side, Lurkers are great
for dropping against an enemy base and can often halt a resource operation in a
matter of seconds. Always keep an eye out for opportunities to utilize this
strategy, particularly at e
Uprades
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Missile Attacks |
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Carapace |
Missile Attacks - Each upgrade adds +2 to
Missle Attacks for a total of +6 when fully upgraded.
Carapace - Each upgrade adds +1 to the Carapace for
a total of +3 when fully upgraded.